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(Blendshapes in Unity) Facial Rig by Morgan Karnes

This is my first attempt at a Facial Rig with a Blendshape integration in Unity. The character was inspired by a race idea for a science fiction tabletop narrative. I used a standard joint rig for the bones in his head and then created Blendshapes for expression and mouth shapes on be animated in Unity.

Critiques are welcome in the comments. Thank You

Without Blendshapes (Left)
With Blendshapes (Right)

Blendshapes Line-up

Blendshapes Line-up

Rig and Geometry

Rig and Geometry

High Poly Sculpt

High Poly Sculpt

Render (Substance Painter)

Render (Substance Painter)

Skin UV

Skin UV

Skin Material

Skin Material

Hair UV

Hair UV

Hair Material

Hair Material

Hierarchy (Maya) and Blendshape Switches (Unity)

Hierarchy (Maya) and Blendshape Switches (Unity)

Sketches

Sketches

Refences

Refences