This is my first attempt at a Facial Rig with a Blendshape integration in Unity. The character was inspired by a race idea for a science fiction tabletop narrative. I used a standard joint rig for the bones in his head and then created Blendshapes for expression and mouth shapes on be animated in Unity.
Critiques are welcome in the comments. Thank You
Without Blendshapes (Left)
With Blendshapes (Right)